Engine²
Open-source game engine written in C++.
Loading...
Searching...
No Matches
MeshUtils.cpp File Reference
#include "utils/MeshUtils.hpp"
#include <glm/geometric.hpp>

Namespaces

namespace  Object
namespace  Object::Utils

Functions

static void Object::Utils::NormalizeVector (glm::vec3 &normal, float epsilon)
void Object::Utils::RecalculateNormals (Component::Mesh &mesh)
 Recalculate normals for a mesh based on face geometry.
bool Object::Utils::ValidateMeshArraySizes (const Component::Mesh &mesh)
 Validate mesh data integrity.