Engine²
Open-source game engine written in C++.
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PipelineCreation.hpp
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#pragma once
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#include "
scheduler/Update.hpp
"
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namespace
RenderingPipeline
{
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class
PipelineCreation
:
public
Engine::Scheduler::Update
{
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public
:
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using
Engine::Scheduler::Update::Update;
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};
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}
// namespace RenderingPipeline
Update.hpp
Engine::Scheduler::Update
Update scheduler that runs systems every time it is called.
Definition
Update.hpp:8
RenderingPipeline::PipelineCreation
Used for player's event handling like updating mouse position, buttons'state, etc.
Definition
PipelineCreation.hpp:9
RenderingPipeline
Definition
PluginRenderingPipeline.hpp:5
src
plugin
rendering-pipeline
src
scheduler
PipelineCreation.hpp
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