Engine²
Open-source game engine written in C++.
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RenderingPipeline Namespace Reference

Classes

class  Plugin
 This plugin create multiple schedulers that allows to create a rendering pipeline. It will add the following "startup" pipeline: More...
class  Batching
 Used for player's event handling like updating mouse position, buttons'state, etc. More...
class  CommandCreation
 Used for player's event handling like updating mouse position, buttons'state, etc. More...
class  Extraction
 Used for player's event handling like updating mouse position, buttons'state, etc. More...
class  Init
 This class is used to initialize libraries like GLFW, etc. More...
class  PipelineCreation
 Used for player's event handling like updating mouse position, buttons'state, etc. More...
class  Preparation
 Used for player's event handling like updating mouse position, buttons'state, etc. More...
class  Presentation
 Used for player's event handling like updating mouse position, buttons'state, etc. More...
class  PreUpdate
 Used for player's event handling like updating mouse position, buttons'state, etc. More...
class  Setup
 This class is used to setup libraries like GLFW, etc. More...
class  Submission
 Used for player's event handling like updating mouse position, buttons'state, etc. More...