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Engine²
Open-source game engine written in C++.
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Classes | |
| class | Plugin |
| This plugin create multiple schedulers that allows to create a rendering pipeline. It will add the following "startup" pipeline: More... | |
| class | Batching |
| Used for player's event handling like updating mouse position, buttons'state, etc. More... | |
| class | CommandCreation |
| Used for player's event handling like updating mouse position, buttons'state, etc. More... | |
| class | Extraction |
| Used for player's event handling like updating mouse position, buttons'state, etc. More... | |
| class | Init |
| This class is used to initialize libraries like GLFW, etc. More... | |
| class | PipelineCreation |
| Used for player's event handling like updating mouse position, buttons'state, etc. More... | |
| class | Preparation |
| Used for player's event handling like updating mouse position, buttons'state, etc. More... | |
| class | Presentation |
| Used for player's event handling like updating mouse position, buttons'state, etc. More... | |
| class | PreUpdate |
| Used for player's event handling like updating mouse position, buttons'state, etc. More... | |
| class | Setup |
| This class is used to setup libraries like GLFW, etc. More... | |
| class | Submission |
| Used for player's event handling like updating mouse position, buttons'state, etc. More... | |