Engine²
Open-source game engine written in C++.
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Preparation.hpp
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1#pragma once
2
4
5namespace RenderingPipeline {
10 public:
11 using Engine::Scheduler::Update::Update;
12};
13} // namespace RenderingPipeline
Update scheduler that runs systems every time it is called.
Definition Update.hpp:8
Used for player's event handling like updating mouse position, buttons'state, etc.
Definition Preparation.hpp:9
Definition PluginRenderingPipeline.hpp:5