Engine²
Open-source game engine written in C++.
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PrepareEndRenderTexture.hpp
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1#pragma once
2
3#include "core/Core.hpp"
4#include <entt/core/hashed_string.hpp>
5
6namespace Graphic::System {
7
8constexpr entt::hashed_string END_DEPTH_RENDER_TEXTURE_ID{
9 "end_depth_render_texture"}; // TODO: remove this from Graphic plugin, as we don't theorically need it here
10
12} // namespace Graphic::System
The core is the place where all the data of the engine is stored. It contains the registry (entities)...
Definition Core.hpp:33
Definition ExecuteRenderPass.hpp:5
void PrepareEndRenderTexture(Engine::Core &core)
Definition PrepareEndRenderTexture.cpp:126
constexpr entt::hashed_string END_DEPTH_RENDER_TEXTURE_ID
Definition PrepareEndRenderTexture.hpp:8