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Engine²
Open-source game engine written in C++.
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Variables | |
| constexpr entt::hashed_string | END_DEPTH_RENDER_TEXTURE_ID |
| void Graphic::System::ConfigureSurface | ( | Engine::Core & | core | ) |
| void Graphic::System::CreateAdapter | ( | Engine::Core & | core | ) |
| void Graphic::System::CreateDefaultSampler | ( | Engine::Core & | core | ) |
| void Graphic::System::CreateDefaultTexture | ( | Engine::Core & | core | ) |
| void Graphic::System::CreateDevice | ( | Engine::Core & | core | ) |
| void Graphic::System::CreateEmptyTexture | ( | Engine::Core & | core | ) |
| void Graphic::System::CreateInstance | ( | Engine::Core & | core | ) |
| void Graphic::System::CreateQueue | ( | Engine::Core & | core | ) |
| void Graphic::System::CreateSurface | ( | Engine::Core & | core | ) |
| void Graphic::System::ExecuteRenderPass | ( | Engine::Core & | core | ) |
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static |
| void Graphic::System::PrepareEndRenderTexture | ( | Engine::Core & | core | ) |
| void Graphic::System::Present | ( | Engine::Core & | core | ) |
| void Graphic::System::ReleaseAdapter | ( | Engine::Core & | core | ) |
| void Graphic::System::ReleaseBindingGroup | ( | Engine::Core & | core | ) |
| void Graphic::System::ReleaseContext | ( | Engine::Core & | core | ) |
| void Graphic::System::ReleaseGPUBuffer | ( | Engine::Core & | core | ) |
| void Graphic::System::ReleaseInstance | ( | Engine::Core & | core | ) |
| void Graphic::System::ReleaseSampler | ( | Engine::Core & | core | ) |
| void Graphic::System::ReleaseShader | ( | Engine::Core & | core | ) |
| void Graphic::System::ReleaseTexture | ( | Engine::Core & | core | ) |
| void Graphic::System::RequestCapabilities | ( | Engine::Core & | core | ) |
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static |
| void Graphic::System::SetupQueue | ( | Engine::Core & | core | ) |
| void Graphic::System::SetupResizableRenderTexture | ( | Engine::Core & | core | ) |
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constexpr |