Engine²
Open-source game engine written in C++.
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Ray.hpp
Go to the documentation of this file.
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#pragma once
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#include <glm/vec3.hpp>
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namespace
Physics::Utils
{
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struct
Ray
{
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glm::vec3
origin
;
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glm::vec3
direction
;
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};
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}
// namespace Physics::Utils
Physics::Utils
Definition
BiMap.hpp:7
Physics::Utils::Ray
Definition
Ray.hpp:6
Physics::Utils::Ray::origin
glm::vec3 origin
Definition
Ray.hpp:7
Physics::Utils::Ray::direction
glm::vec3 direction
Definition
Ray.hpp:8
src
plugin
physics
src
utils
Ray.hpp
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