Engine²
Open-source game engine written in C++.
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RelativeTimeUpdate.hpp File Reference
#include <entt/entt.hpp>
#include <chrono>
#include "scheduler/AScheduler.hpp"

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Classes

class  Engine::Scheduler::RelativeTimeUpdate
 RelativeTimeUpdate is a scheduler that runs systems at a defined rate. The tick rate is the maximum time we want between each system run. If the time between each system run is more than the target tick rate, we will run the systems multiple times with a delta time equal to the tick rate. Else, we will just run the systems once with the delta time we have (remaining). More...

Namespaces

namespace  Engine
namespace  Engine::Scheduler