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Engine²
Open-source game engine written in C++.
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Go to the source code of this file.
Classes | |
| class | Engine::Scheduler::RelativeTimeUpdate |
| RelativeTimeUpdate is a scheduler that runs systems at a defined rate. The tick rate is the maximum time we want between each system run. If the time between each system run is more than the target tick rate, we will run the systems multiple times with a delta time equal to the tick rate. Else, we will just run the systems once with the delta time we have (remaining). More... | |
Namespaces | |
| namespace | Engine |
| namespace | Engine::Scheduler |