Engine²
Open-source game engine written in C++.
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RmluiRenderPass.cpp File Reference
#include "Logger.hpp"
#include "fmt/format.h"
#include "resource/Context.hpp"
#include "resource/Shader.hpp"
#include "resource/ShaderDescriptor.hpp"
#include "spdlog/fmt/bundled/format.h"
#include "utils/IValidable.hpp"
#include "utils/RmluiRenderPass.hpp"
#include "utils/shader/BindGroupLayout.hpp"
#include "utils/shader/BufferBindGroupLayoutEntry.hpp"
#include "utils/shader/ColorTargetState.hpp"
#include "utils/shader/SamplerBindGroupLayoutEntry.hpp"
#include "utils/shader/TextureBindGroupLayoutEntry.hpp"
#include "utils/shader/VertexBufferLayout.hpp"
#include "utils/webgpu.hpp"
#include <RmlUi/Core/Vertex.h>
#include <cstddef>