= R"(
struct Uniforms {
modelViewProjectionMatrix: mat4x4f,
};
@group(0) @binding(0) var<uniform> uniforms: Uniforms;
struct VertexOutput {
@builtin(position) position: vec4f,
@location(0) uv: vec2f,
}
@vertex
fn vs_main(
@location(0) position: vec3f,
@location(1) uv: vec2f,
) -> VertexOutput {
var out: VertexOutput;
out.position = uniforms.modelViewProjectionMatrix * vec4f(position, 1.0);
out.uv = uv;
return out;
}
@fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4f {
return vec4f(in.uv, 0.0, 1.0);
}
)"