Engine²
Open-source game engine written in C++.
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Transform.hpp File Reference
#include "glm/glm.hpp"
#include "glm/gtc/matrix_transform.hpp"
#include "glm/gtx/quaternion.hpp"
#include <glm/gtx/string_cast.hpp>
#include <iostream>

Go to the source code of this file.

Classes

struct  Object::Component::Transform

Namespaces

namespace  Object
namespace  Object::Component

Macros

#define GLM_ENABLE_EXPERIMENTAL

Macro Definition Documentation

◆ GLM_ENABLE_EXPERIMENTAL

#define GLM_ENABLE_EXPERIMENTAL