Engine²
Open-source game engine written in C++.
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UpdateScene.hpp
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1#pragma once
2
3#include "Engine.hpp"
4
5namespace Scene::System {
11void UpdateScene(Engine::Core &core);
12} // namespace Scene::System
The core is the place where all the data of the engine is stored. It contains the registry (entities)...
Definition Core.hpp:33
Definition UpdateScene.hpp:5
void UpdateScene(Engine::Core &core)
Unloads current scene and loads the new one.
Definition UpdateScene.cpp:5