Engine²
Open-source game engine written in C++.
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DefaultPipeline::Resource::DirectionalLightBuffer Member List

This is the complete list of members for DefaultPipeline::Resource::DirectionalLightBuffer, including all inherited members.

_bufferDefaultPipeline::Resource::DirectionalLightBufferprivate
_CreateBuffer(const Graphic::Resource::DeviceContext &context)DefaultPipeline::Resource::DirectionalLightBufferinlineprivate
_debugNameDefaultPipeline::Resource::DirectionalLightBufferprivate
_entityDefaultPipeline::Resource::DirectionalLightBufferprivate
_isCreatedDefaultPipeline::Resource::DirectionalLightBufferprivate
_UpdateBuffer(const Graphic::Resource::Context &context, const Component::GPUDirectionalLight &GPUDirectionalLight)DefaultPipeline::Resource::DirectionalLightBufferinlineprivate
_UpdateDebugName()DefaultPipeline::Resource::DirectionalLightBufferinlineprivate
Create(Engine::Core &core) overrideDefaultPipeline::Resource::DirectionalLightBufferinlinevirtual
Destroy(Engine::Core &core) overrideDefaultPipeline::Resource::DirectionalLightBufferinlinevirtual
Destroy()DefaultPipeline::Resource::DirectionalLightBufferinline
DirectionalLightBuffer(Engine::Entity entity)DefaultPipeline::Resource::DirectionalLightBufferinlineexplicit
GetBuffer() const overrideDefaultPipeline::Resource::DirectionalLightBufferinlinevirtual
GetDebugName() constDefaultPipeline::Resource::DirectionalLightBufferinline
IsCreated(Engine::Core &core) const overrideDefaultPipeline::Resource::DirectionalLightBufferinlinevirtual
prefixDefaultPipeline::Resource::DirectionalLightBufferinlinestatic
Update(Engine::Core &core) overrideDefaultPipeline::Resource::DirectionalLightBufferinlinevirtual
~AGPUBuffer()=defaultGraphic::Resource::AGPUBuffervirtual
~DirectionalLightBuffer() overrideDefaultPipeline::Resource::DirectionalLightBufferinline