Engine²
Open-source game engine written in C++.
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DefaultPipeline::Resource::DirectionalLightBuffer Class Reference

#include <DirectionalLightBuffer.hpp>

Inheritance diagram for DefaultPipeline::Resource::DirectionalLightBuffer:
Graphic::Resource::AGPUBuffer

Classes

struct  DirectionalLightTransfer

Public Member Functions

 DirectionalLightBuffer (Engine::Entity entity)
 ~DirectionalLightBuffer () override
void Create (Engine::Core &core) override
void Destroy (Engine::Core &core) override
void Destroy ()
bool IsCreated (Engine::Core &core) const override
void Update (Engine::Core &core) override
const wgpu::Buffer & GetBuffer () const override
std::string_view GetDebugName () const
Public Member Functions inherited from Graphic::Resource::AGPUBuffer
virtual ~AGPUBuffer ()=default

Static Public Attributes

static std::string prefix = "DirectionalLightBuffer_"

Private Member Functions

void _UpdateDebugName ()
wgpu::Buffer _CreateBuffer (const Graphic::Resource::DeviceContext &context)
void _UpdateBuffer (const Graphic::Resource::Context &context, const Component::GPUDirectionalLight &GPUDirectionalLight)

Private Attributes

wgpu::Buffer _buffer
bool _isCreated = false
Engine::Entity _entity
std::string _debugName

Constructor & Destructor Documentation

◆ DirectionalLightBuffer()

DefaultPipeline::Resource::DirectionalLightBuffer::DirectionalLightBuffer ( Engine::Entity entity)
inlineexplicit

◆ ~DirectionalLightBuffer()

DefaultPipeline::Resource::DirectionalLightBuffer::~DirectionalLightBuffer ( )
inlineoverride

Member Function Documentation

◆ _CreateBuffer()

wgpu::Buffer DefaultPipeline::Resource::DirectionalLightBuffer::_CreateBuffer ( const Graphic::Resource::DeviceContext & context)
inlineprivate

◆ _UpdateBuffer()

void DefaultPipeline::Resource::DirectionalLightBuffer::_UpdateBuffer ( const Graphic::Resource::Context & context,
const Component::GPUDirectionalLight & GPUDirectionalLight )
inlineprivate

◆ _UpdateDebugName()

void DefaultPipeline::Resource::DirectionalLightBuffer::_UpdateDebugName ( )
inlineprivate

◆ Create()

void DefaultPipeline::Resource::DirectionalLightBuffer::Create ( Engine::Core & core)
inlineoverridevirtual

◆ Destroy() [1/2]

void DefaultPipeline::Resource::DirectionalLightBuffer::Destroy ( )
inline

◆ Destroy() [2/2]

void DefaultPipeline::Resource::DirectionalLightBuffer::Destroy ( Engine::Core & core)
inlineoverridevirtual

◆ GetBuffer()

const wgpu::Buffer & DefaultPipeline::Resource::DirectionalLightBuffer::GetBuffer ( ) const
inlineoverridevirtual

◆ GetDebugName()

std::string_view DefaultPipeline::Resource::DirectionalLightBuffer::GetDebugName ( ) const
inline

◆ IsCreated()

bool DefaultPipeline::Resource::DirectionalLightBuffer::IsCreated ( Engine::Core & core) const
inlineoverridevirtual

◆ Update()

void DefaultPipeline::Resource::DirectionalLightBuffer::Update ( Engine::Core & core)
inlineoverridevirtual

Member Data Documentation

◆ _buffer

wgpu::Buffer DefaultPipeline::Resource::DirectionalLightBuffer::_buffer
private

◆ _debugName

std::string DefaultPipeline::Resource::DirectionalLightBuffer::_debugName
private

◆ _entity

Engine::Entity DefaultPipeline::Resource::DirectionalLightBuffer::_entity
private

◆ _isCreated

bool DefaultPipeline::Resource::DirectionalLightBuffer::_isCreated = false
private

◆ prefix

std::string DefaultPipeline::Resource::DirectionalLightBuffer::prefix = "DirectionalLightBuffer_"
inlinestatic

The documentation for this class was generated from the following file: