#include <DeviceContext.hpp>
◆ DeviceContext()
| Graphic::Resource::DeviceContext::DeviceContext |
( |
void | | ) |
|
|
default |
◆ ~DeviceContext()
| Graphic::Resource::DeviceContext::~DeviceContext |
( |
| ) |
|
|
default |
◆ GetDescriptor()
| auto & Graphic::Resource::DeviceContext::GetDescriptor |
( |
| ) |
|
|
inline |
◆ GetDevice() [1/2]
| auto & Graphic::Resource::DeviceContext::GetDevice |
( |
| ) |
|
|
inline |
◆ GetDevice() [2/2]
| const auto & Graphic::Resource::DeviceContext::GetDevice |
( |
| ) |
const |
|
inline |
◆ Release()
| void Graphic::Resource::DeviceContext::Release |
( |
| ) |
|
|
inlinenoexcept |
◆ _descriptor
| wgpu::DeviceDescriptor Graphic::Resource::DeviceContext::_descriptor = wgpu::DeviceDescriptor(wgpu::Default) |
|
private |
◆ _device
| std::optional<wgpu::Device> Graphic::Resource::DeviceContext::_device = std::nullopt |
|
private |
The documentation for this struct was generated from the following file: