#include <GPUDirectionalLight.hpp>
|
| using | Id = entt::hashed_string |
◆ Id
◆ Update()
◆ bindGroupData
| Id DefaultPipeline::Component::GPUDirectionalLight::bindGroupData {} |
◆ buffer
| Id DefaultPipeline::Component::GPUDirectionalLight::buffer {} |
◆ shadowTextureIndex
| uint32_t DefaultPipeline::Component::GPUDirectionalLight::shadowTextureIndex |
◆ shadowTextureView
| wgpu::TextureView DefaultPipeline::Component::GPUDirectionalLight::shadowTextureView |
◆ viewProjectionMatrix
| glm::mat4 DefaultPipeline::Component::GPUDirectionalLight::viewProjectionMatrix |
The documentation for this struct was generated from the following file: