#include <DirectionalLightBuffer.hpp>
◆ DirectionalLightTransfer()
| DefaultPipeline::Resource::DirectionalLightBuffer::DirectionalLightTransfer::DirectionalLightTransfer |
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const Component::GPUDirectionalLight & | GPUDirectionalLight | ) |
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inlineexplicit |
◆ CPUSize()
| uint32_t DefaultPipeline::Resource::DirectionalLightBuffer::DirectionalLightTransfer::CPUSize |
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| ) |
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inlinestatic |
◆ GPUSize()
| uint32_t DefaultPipeline::Resource::DirectionalLightBuffer::DirectionalLightTransfer::GPUSize |
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| ) |
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inlinestatic |
◆ viewProjectionMatrix
| glm::mat4 DefaultPipeline::Resource::DirectionalLightBuffer::DirectionalLightTransfer::viewProjectionMatrix |
The documentation for this struct was generated from the following file: