#include <Queue.hpp>
◆ Queue() [1/3]
| Graphic::Resource::Queue::Queue |
( |
wgpu::Queue | wgpuQueue_ | ) |
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inlineexplicit |
◆ ~Queue()
| Graphic::Resource::Queue::~Queue |
( |
| ) |
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inline |
◆ Queue() [2/3]
| Graphic::Resource::Queue::Queue |
( |
Queue & | other | ) |
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delete |
◆ Queue() [3/3]
| Graphic::Resource::Queue::Queue |
( |
Queue && | other | ) |
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inlinenoexcept |
◆ operator*() [1/2]
| wgpu::Queue & Graphic::Resource::Queue::operator* |
( |
void | | ) |
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inline |
◆ operator*() [2/2]
| const wgpu::Queue & Graphic::Resource::Queue::operator* |
( |
void | | ) |
const |
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inline |
◆ operator->() [1/2]
| wgpu::Queue * Graphic::Resource::Queue::operator-> |
( |
void | | ) |
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inline |
◆ operator->() [2/2]
| const wgpu::Queue * Graphic::Resource::Queue::operator-> |
( |
void | | ) |
const |
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inline |
◆ operator=() [1/2]
| Queue & Graphic::Resource::Queue::operator= |
( |
Queue && | other | ) |
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inlinenoexcept |
◆ operator=() [2/2]
| Queue & Graphic::Resource::Queue::operator= |
( |
Queue & | other | ) |
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delete |
◆ wgpuQueue
| wgpu::Queue Graphic::Resource::Queue::wgpuQueue = nullptr |
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private |
The documentation for this class was generated from the following file: