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Engine²
Open-source game engine written in C++.
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This is the complete list of members for DefaultPipeline::Resource::PointGPUBuffer, including all inherited members.
| _buffer | DefaultPipeline::Resource::PointGPUBuffer | private |
| _entity | DefaultPipeline::Resource::PointGPUBuffer | private |
| _isCreated | DefaultPipeline::Resource::PointGPUBuffer | private |
| Create(Engine::Core &core) override | DefaultPipeline::Resource::PointGPUBuffer | inlinevirtual |
| Destroy(Engine::Core &core) override | DefaultPipeline::Resource::PointGPUBuffer | inlinevirtual |
| Destroy() | DefaultPipeline::Resource::PointGPUBuffer | inline |
| GetBuffer() const override | DefaultPipeline::Resource::PointGPUBuffer | inlinevirtual |
| IsCreated(Engine::Core &core) const override | DefaultPipeline::Resource::PointGPUBuffer | inlinevirtual |
| PointGPUBuffer(Engine::Entity entity) | DefaultPipeline::Resource::PointGPUBuffer | inlineexplicit |
| Update(Engine::Core &core) override | DefaultPipeline::Resource::PointGPUBuffer | inlinevirtual |
| ~AGPUBuffer()=default | Graphic::Resource::AGPUBuffer | virtual |
| ~PointGPUBuffer() override | DefaultPipeline::Resource::PointGPUBuffer | inline |