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Engine²
Open-source game engine written in C++.
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Public Member Functions | |
| GPUBufferTest (std::array< int, 5 > &&data) | |
| void | Create (Engine::Core &core) override |
| void | Destroy (Engine::Core &) override |
| bool | IsCreated (Engine::Core &) const override |
| void | Update (Engine::Core &core) override |
| const wgpu::Buffer & | GetBuffer () const override |
| Public Member Functions inherited from Graphic::Resource::AGPUBuffer | |
| virtual | ~AGPUBuffer ()=default |
Private Attributes | |
| bool | _isCreated = false |
| wgpu::Buffer | _buffer |
| std::array< int, 5 > | _data |
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inlineexplicit |
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inlineoverridevirtual |
Implements Graphic::Resource::AGPUBuffer.
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inlineoverridevirtual |
Implements Graphic::Resource::AGPUBuffer.
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inlineoverridevirtual |
Implements Graphic::Resource::AGPUBuffer.
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inlineoverridevirtual |
Implements Graphic::Resource::AGPUBuffer.
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inlineoverridevirtual |
Implements Graphic::Resource::AGPUBuffer.
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private |
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private |
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private |