Engine²
Open-source game engine written in C++.
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Graphic::Resource::BindGroup Member List

This is the complete list of members for Graphic::Resource::BindGroup, including all inherited members.

_assetsGraphic::Resource::BindGroupprivate
_bindGroupGraphic::Resource::BindGroupprivate
_CreateBindGroup(Engine::Core &core)Graphic::Resource::BindGroupinlineprivate
_CreateBindGroupEntries(Engine::Core &core)Graphic::Resource::BindGroupinlineprivate
_CreateBindGroupEntry(Engine::Core &core, const Asset &asset)Graphic::Resource::BindGroupinlineprivate
_entriesGraphic::Resource::BindGroupprivate
_layoutIndexGraphic::Resource::BindGroupprivate
_nameGraphic::Resource::BindGroupprivate
_RefreshBindGroup(Engine::Core &core)Graphic::Resource::BindGroupinlineprivate
_RefreshBindGroupEntries(Engine::Core &core)Graphic::Resource::BindGroupinlineprivate
_shaderIdGraphic::Resource::BindGroupprivate
BindGroup(Engine::Core &core, std::string_view name, entt::hashed_string shaderId, uint32_t layoutIndex, std::initializer_list< Asset > assets)Graphic::Resource::BindGroupinline
BindGroup(const BindGroup &other)=deleteGraphic::Resource::BindGroup
BindGroup(BindGroup &&other) noexceptGraphic::Resource::BindGroupinline
GetBindGroup() constGraphic::Resource::BindGroupinline
GetEntries() constGraphic::Resource::BindGroupinline
GetLayoutIndex() constGraphic::Resource::BindGroupinline
Refresh(Engine::Core &core)Graphic::Resource::BindGroupinline
~BindGroup()Graphic::Resource::BindGroupinline