#include <BindGroup.hpp>
◆ BindGroup() [1/3]
| Graphic::Resource::BindGroup::BindGroup |
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Engine::Core & | core, |
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std::string_view | name, |
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entt::hashed_string | shaderId, |
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uint32_t | layoutIndex, |
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std::initializer_list< Asset > | assets ) |
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inline |
◆ BindGroup() [2/3]
| Graphic::Resource::BindGroup::BindGroup |
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const BindGroup & | other | ) |
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delete |
◆ BindGroup() [3/3]
| Graphic::Resource::BindGroup::BindGroup |
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BindGroup && | other | ) |
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inlinenoexcept |
◆ ~BindGroup()
| Graphic::Resource::BindGroup::~BindGroup |
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inline |
◆ _CreateBindGroup()
| wgpu::BindGroup Graphic::Resource::BindGroup::_CreateBindGroup |
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Engine::Core & | core | ) |
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inlineprivate |
◆ _CreateBindGroupEntries()
| std::vector< wgpu::BindGroupEntry > Graphic::Resource::BindGroup::_CreateBindGroupEntries |
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Engine::Core & | core | ) |
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inlineprivate |
◆ _CreateBindGroupEntry()
| wgpu::BindGroupEntry Graphic::Resource::BindGroup::_CreateBindGroupEntry |
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Engine::Core & | core, |
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const Asset & | asset ) |
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inlineprivate |
◆ _RefreshBindGroup()
| void Graphic::Resource::BindGroup::_RefreshBindGroup |
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Engine::Core & | core | ) |
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inlineprivate |
◆ _RefreshBindGroupEntries()
| void Graphic::Resource::BindGroup::_RefreshBindGroupEntries |
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Engine::Core & | core | ) |
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inlineprivate |
◆ GetBindGroup()
| const wgpu::BindGroup & Graphic::Resource::BindGroup::GetBindGroup |
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const |
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inline |
◆ GetEntries()
| const std::vector< wgpu::BindGroupEntry > & Graphic::Resource::BindGroup::GetEntries |
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const |
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inline |
◆ GetLayoutIndex()
| uint32_t Graphic::Resource::BindGroup::GetLayoutIndex |
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const |
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inline |
◆ Refresh()
| void Graphic::Resource::BindGroup::Refresh |
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Engine::Core & | core | ) |
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inline |
◆ _assets
| std::vector<Asset> Graphic::Resource::BindGroup::_assets |
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private |
◆ _bindGroup
| wgpu::BindGroup Graphic::Resource::BindGroup::_bindGroup |
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private |
◆ _entries
| std::vector<wgpu::BindGroupEntry> Graphic::Resource::BindGroup::_entries |
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private |
◆ _layoutIndex
| uint32_t Graphic::Resource::BindGroup::_layoutIndex = 0 |
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◆ _name
| std::string Graphic::Resource::BindGroup::_name |
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private |
◆ _shaderId
| entt::hashed_string Graphic::Resource::BindGroup::_shaderId |
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private |
The documentation for this class was generated from the following file: