Engine²
Open-source game engine written in C++.
Loading...
Searching...
No Matches
Graphic::Resource::BindGroup::Asset Struct Reference

#include <BindGroup.hpp>

Public Types

enum class  Type { Buffer , Sampler , Texture }

Public Attributes

uint32_t binding
Type type
entt::hashed_string name
uint64_t size

Member Enumeration Documentation

◆ Type

Enumerator
Buffer 
Sampler 
Texture 

Member Data Documentation

◆ binding

uint32_t Graphic::Resource::BindGroup::Asset::binding

◆ name

entt::hashed_string Graphic::Resource::BindGroup::Asset::name

◆ size

uint64_t Graphic::Resource::BindGroup::Asset::size

◆ type

Type Graphic::Resource::BindGroup::Asset::type

The documentation for this struct was generated from the following file: