Engine²
Open-source game engine written in C++.
Loading...
Searching...
No Matches
Graphic::Utils::Color Class Reference

Color utility functions for converting RGB values to normalized vectors. More...

#include <Color.hpp>

Static Public Member Functions

static glm::vec3 FromRGB (uint8_t r, uint8_t g, uint8_t b)
static glm::vec3 FromHex (uint32_t hex)

Detailed Description

Color utility functions for converting RGB values to normalized vectors.

Provides helper functions to simplify color handling by converting standard 0-255 RGB values to normalized glm::vec3 values (0.0-1.0 range).

Member Function Documentation

◆ FromHex()

glm::vec3 Graphic::Utils::Color::FromHex ( uint32_t hex)
inlinestatic

◆ FromRGB()

glm::vec3 Graphic::Utils::Color::FromRGB ( uint8_t r,
uint8_t g,
uint8_t b )
inlinestatic

The documentation for this class was generated from the following file: