Engine²
Open-source game engine written in C++.
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Graphic::Utils::SamplerBindGroupLayoutEntry Member List

This is the complete list of members for Graphic::Utils::SamplerBindGroupLayoutEntry, including all inherited members.

_isSamplerTypeSetGraphic::Utils::SamplerBindGroupLayoutEntryprivate
ABindGroupLayoutEntry(const std::string &name_)Graphic::Utils::ABindGroupLayoutEntry< SamplerBindGroupLayoutEntry >inlineexplicit
entryGraphic::Utils::ABindGroupLayoutEntry< SamplerBindGroupLayoutEntry >private
getEntry() const overrideGraphic::Utils::ABindGroupLayoutEntry< SamplerBindGroupLayoutEntry >inlinevirtual
getName() const overrideGraphic::Utils::ABindGroupLayoutEntry< SamplerBindGroupLayoutEntry >inlinevirtual
isBindingSetGraphic::Utils::ABindGroupLayoutEntry< SamplerBindGroupLayoutEntry >private
isVisibilitySetGraphic::Utils::ABindGroupLayoutEntry< SamplerBindGroupLayoutEntry >private
nameGraphic::Utils::ABindGroupLayoutEntry< SamplerBindGroupLayoutEntry >private
operator=(const SamplerBindGroupLayoutEntry &other)=defaultGraphic::Utils::SamplerBindGroupLayoutEntry
SamplerBindGroupLayoutEntry(const std::string &name)Graphic::Utils::SamplerBindGroupLayoutEntryinlineexplicit
SamplerBindGroupLayoutEntry(const SamplerBindGroupLayoutEntry &other)=defaultGraphic::Utils::SamplerBindGroupLayoutEntry
setBinding(uint32_t binding)Graphic::Utils::ABindGroupLayoutEntry< SamplerBindGroupLayoutEntry >inline
setType(const wgpu::SamplerBindingType &type)Graphic::Utils::SamplerBindGroupLayoutEntryinline
setVisibility(wgpu::ShaderStage visibility)Graphic::Utils::ABindGroupLayoutEntry< SamplerBindGroupLayoutEntry >inline
validate(void) const overrideGraphic::Utils::SamplerBindGroupLayoutEntryinlinevirtual
~ABindGroupLayoutEntry() override=defaultGraphic::Utils::ABindGroupLayoutEntry< SamplerBindGroupLayoutEntry >
~IValidable()=defaultGraphic::Utils::IValidablevirtual
~SamplerBindGroupLayoutEntry() override=defaultGraphic::Utils::SamplerBindGroupLayoutEntry