Engine²
Open-source game engine written in C++.
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Graphic::Utils::TextureBindGroupLayoutEntry Member List

This is the complete list of members for Graphic::Utils::TextureBindGroupLayoutEntry, including all inherited members.

_isSampleTypeSetGraphic::Utils::TextureBindGroupLayoutEntryprivate
_isViewDimensionSetGraphic::Utils::TextureBindGroupLayoutEntryprivate
ABindGroupLayoutEntry(const std::string &name_)Graphic::Utils::ABindGroupLayoutEntry< TextureBindGroupLayoutEntry >inlineexplicit
entryGraphic::Utils::ABindGroupLayoutEntry< TextureBindGroupLayoutEntry >private
getEntry() const overrideGraphic::Utils::ABindGroupLayoutEntry< TextureBindGroupLayoutEntry >inlinevirtual
getName() const overrideGraphic::Utils::ABindGroupLayoutEntry< TextureBindGroupLayoutEntry >inlinevirtual
isBindingSetGraphic::Utils::ABindGroupLayoutEntry< TextureBindGroupLayoutEntry >private
isVisibilitySetGraphic::Utils::ABindGroupLayoutEntry< TextureBindGroupLayoutEntry >private
nameGraphic::Utils::ABindGroupLayoutEntry< TextureBindGroupLayoutEntry >private
operator=(const TextureBindGroupLayoutEntry &other)=defaultGraphic::Utils::TextureBindGroupLayoutEntry
setBinding(uint32_t binding)Graphic::Utils::ABindGroupLayoutEntry< TextureBindGroupLayoutEntry >inline
setMultisampled(bool multisampled)Graphic::Utils::TextureBindGroupLayoutEntryinline
setSampleType(wgpu::TextureSampleType type)Graphic::Utils::TextureBindGroupLayoutEntryinline
setViewDimension(wgpu::TextureViewDimension dimension)Graphic::Utils::TextureBindGroupLayoutEntryinline
setVisibility(wgpu::ShaderStage visibility)Graphic::Utils::ABindGroupLayoutEntry< TextureBindGroupLayoutEntry >inline
TextureBindGroupLayoutEntry(const std::string &name)Graphic::Utils::TextureBindGroupLayoutEntryinlineexplicit
TextureBindGroupLayoutEntry(const TextureBindGroupLayoutEntry &other)=defaultGraphic::Utils::TextureBindGroupLayoutEntry
validate(void) const overrideGraphic::Utils::TextureBindGroupLayoutEntryinlinevirtual
~ABindGroupLayoutEntry() override=defaultGraphic::Utils::ABindGroupLayoutEntry< TextureBindGroupLayoutEntry >
~IValidable()=defaultGraphic::Utils::IValidablevirtual
~TextureBindGroupLayoutEntry() override=defaultGraphic::Utils::TextureBindGroupLayoutEntry