Engine²
Open-source game engine written in C++.
Loading...
Searching...
No Matches
Physics::Utils::ObjectLayerPairFilterImpl Class Reference

#include <ObjectLayerPairFilterImpl.hpp>

Inheritance diagram for Physics::Utils::ObjectLayerPairFilterImpl:

Public Member Functions

bool ShouldCollide (JPH::ObjectLayer inObject1, JPH::ObjectLayer inObject2) const override

Member Function Documentation

◆ ShouldCollide()

bool Physics::Utils::ObjectLayerPairFilterImpl::ShouldCollide ( JPH::ObjectLayer inObject1,
JPH::ObjectLayer inObject2 ) const
inlineoverride

The documentation for this class was generated from the following file: