Engine²
Open-source game engine written in C++.
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Physics::Utils::ObjectVsBroadPhaseLayerFilterImpl Class Reference

#include <ObjectVsBroadPhaseLayerFilterImpl.hpp>

Inheritance diagram for Physics::Utils::ObjectVsBroadPhaseLayerFilterImpl:

Public Member Functions

bool ShouldCollide (JPH::ObjectLayer inLayer1, JPH::BroadPhaseLayer inLayer2) const override

Member Function Documentation

◆ ShouldCollide()

bool Physics::Utils::ObjectVsBroadPhaseLayerFilterImpl::ShouldCollide ( JPH::ObjectLayer inLayer1,
JPH::BroadPhaseLayer inLayer2 ) const
inlineoverride

The documentation for this class was generated from the following file: