Engine²
Open-source game engine written in C++.
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Rmlui::Resource::AUIContext Member List

This is the complete list of members for Rmlui::Resource::AUIContext, including all inherited members.

_renderInterfaceRmlui::Resource::AUIContextprivate
_setup(Engine::Core &core)=0Rmlui::Resource::AUIContextprotectedpure virtual
_systemInterfaceRmlui::Resource::AUIContextprivate
AUIContext()=defaultRmlui::Resource::AUIContext
AUIContext(const AUIContext &)=deleteRmlui::Resource::AUIContext
AUIContext(AUIContext &&) noexcept=defaultRmlui::Resource::AUIContext
Destroy(Engine::Core &core)=0Rmlui::Resource::AUIContextpure virtual
GetRenderInterface()Rmlui::Resource::AUIContextinlineprotected
GetRenderInterface() constRmlui::Resource::AUIContextinlineprotected
GetSystemInterface()Rmlui::Resource::AUIContextinlineprotected
GetSystemInterface() constRmlui::Resource::AUIContextinlineprotected
GetTitle() const =0Rmlui::Resource::AUIContextpure virtual
Init(Engine::Core &core)Rmlui::Resource::AUIContextinline
LoadDocument(const std::string &docPath)=0Rmlui::Resource::AUIContextpure virtual
operator=(const AUIContext &)=deleteRmlui::Resource::AUIContext
operator=(AUIContext &&) noexcept=defaultRmlui::Resource::AUIContext
ProcessKey(int key, int action, int mods)=0Rmlui::Resource::AUIContextpure virtual
ProcessMouseButton(int button, int action, int mods)=0Rmlui::Resource::AUIContextpure virtual
ProcessMouseMove(double x, double y, int mods)=0Rmlui::Resource::AUIContextpure virtual
ProcessMouseWheel(double xoffset, double yoffset, int mods)=0Rmlui::Resource::AUIContextpure virtual
ProcessText(unsigned int codepoint)=0Rmlui::Resource::AUIContextpure virtual
Render(Engine::Core &core)=0Rmlui::Resource::AUIContextpure virtual
SetFont(const std::string &fontPath)=0Rmlui::Resource::AUIContextpure virtual
Update(Engine::Core &core)=0Rmlui::Resource::AUIContextpure virtual
UpdateMouseMoveEvent(Engine::Core &core)=0Rmlui::Resource::AUIContextpure virtual
~AUIContext()=defaultRmlui::Resource::AUIContextvirtual