Engine²
Open-source game engine written in C++.
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Rmlui::Resource::UIContext Member List

This is the complete list of members for Rmlui::Resource::UIContext, including all inherited members.

_contextRmlui::Resource::UIContextprivate
_debuggerInitializedRmlui::Resource::UIContextprivate
_documentRmlui::Resource::UIContextprivate
_eventListenersRmlui::Resource::UIContextprivate
_inputCallbackIdsRmlui::Resource::UIContextprivate
_inputCallbacksRegisteredRmlui::Resource::UIContextprivate
_isReady() constRmlui::Resource::UIContextprivate
_lateUpdateRequestedRmlui::Resource::UIContextprivate
_overlayDocumentsRmlui::Resource::UIContextprivate
_renderInterfaceRmlui::Resource::AUIContextprivate
_setup(Engine::Core &core) overrideRmlui::Resource::UIContextprotectedvirtual
_systemInterfaceRmlui::Resource::AUIContextprivate
_titleCacheRmlui::Resource::UIContextprivate
AreInputCallbacksRegistered() constRmlui::Resource::UIContext
AUIContext()=defaultRmlui::Resource::AUIContext
AUIContext(const AUIContext &)=deleteRmlui::Resource::AUIContext
AUIContext(AUIContext &&) noexcept=defaultRmlui::Resource::AUIContext
Destroy(Engine::Core &core) overrideRmlui::Resource::UIContextvirtual
EnableDebugger(bool enable)Rmlui::Resource::UIContext
GetDocument()Rmlui::Resource::UIContext
GetDocument() constRmlui::Resource::UIContext
GetElementById(const std::string &elementId)Rmlui::Resource::UIContext
GetOverlayDocument(const std::string &docPath)Rmlui::Resource::UIContext
GetOverlayDocument(const std::string &docPath) constRmlui::Resource::UIContext
GetRenderInterface()Rmlui::Resource::AUIContextinlineprotected
GetRenderInterface() constRmlui::Resource::AUIContextinlineprotected
GetSystemInterface()Rmlui::Resource::AUIContextinlineprotected
GetSystemInterface() constRmlui::Resource::AUIContextinlineprotected
GetTitle() const overrideRmlui::Resource::UIContextvirtual
Init(Engine::Core &core)Rmlui::Resource::AUIContextinline
LoadDocument(const std::string &docPath) overrideRmlui::Resource::UIContextvirtual
LoadOverlayDocument(const std::string &docPath)Rmlui::Resource::UIContext
operator=(const UIContext &)=deleteRmlui::Resource::UIContext
operator=(UIContext &&) noexcept=defaultRmlui::Resource::UIContext
Rmlui::Resource::AUIContext::operator=(const AUIContext &)=deleteRmlui::Resource::AUIContext
Rmlui::Resource::AUIContext::operator=(AUIContext &&) noexcept=defaultRmlui::Resource::AUIContext
ProcessKey(int key, int action, int mods) overrideRmlui::Resource::UIContextvirtual
ProcessMouseButton(int button, int action, int mods) overrideRmlui::Resource::UIContextvirtual
ProcessMouseMove(double x, double y, int mods) overrideRmlui::Resource::UIContextvirtual
ProcessMouseWheel(double xoffset, double yoffset, int mods) overrideRmlui::Resource::UIContextvirtual
ProcessText(unsigned int codepoint) overrideRmlui::Resource::UIContextvirtual
RegisterEventListener(Rml::Element &element, const Rml::String &eventType, std::function< void(Rml::Event &)> callback, bool useCapture=false)Rmlui::Resource::UIContext
Render(Engine::Core &core) overrideRmlui::Resource::UIContextvirtual
RequestLateUpdate()Rmlui::Resource::UIContext
SetFont(const std::string &fontPath) overrideRmlui::Resource::UIContextvirtual
SetInputCallbackIds(const InputCallbackIds &ids)Rmlui::Resource::UIContext
SetInputCallbacksRegistered(bool registered)Rmlui::Resource::UIContext
UIContext()=defaultRmlui::Resource::UIContext
UIContext(const UIContext &)=deleteRmlui::Resource::UIContext
UIContext(UIContext &&) noexcept=defaultRmlui::Resource::UIContext
UnloadOverlayDocument(const std::string &docPath)Rmlui::Resource::UIContext
UnregisterEventListener(Rml::Element &element, const Rml::String &eventType)Rmlui::Resource::UIContext
Update(Engine::Core &core) overrideRmlui::Resource::UIContextvirtual
UpdateMouseMoveEvent(Engine::Core &core) overrideRmlui::Resource::UIContextvirtual
~AUIContext()=defaultRmlui::Resource::AUIContextvirtual
~UIContext() override=defaultRmlui::Resource::UIContext