Engine²
Open-source game engine written in C++.
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TestScript Class Reference
Inheritance diagram for TestScript:
NativeScripting::Utils::ScriptableEntity NativeScripting::Utils::ScriptableEntity

Public Member Functions

void OnCreate (Engine::Core &core)
void OnUpdate (Engine::Core &core)
void OnDestroy (Engine::Core &core)
 TestScript (Engine::Entity entity)
 ~TestScript () final
void OnCreate (Engine::Core &core)
void OnUpdate (Engine::Core &core)
void OnDestroy (Engine::Core &core)
 ScriptableEntity (Engine::Entity ent)
Public Member Functions inherited from NativeScripting::Utils::ScriptableEntity
 ScriptableEntity (Engine::Entity ent)
virtual ~ScriptableEntity ()=default
template<typename T>
T & GetComponent (Engine::Core &core)

Additional Inherited Members

Public Attributes inherited from NativeScripting::Utils::ScriptableEntity
Engine::Entity entity

Constructor & Destructor Documentation

◆ TestScript()

TestScript::TestScript ( Engine::Entity entity)
inlineexplicit

◆ ~TestScript()

TestScript::~TestScript ( )
inlinefinal

Member Function Documentation

◆ OnCreate() [1/2]

void TestScript::OnCreate ( Engine::Core & core)
inline

◆ OnCreate() [2/2]

void TestScript::OnCreate ( Engine::Core & core)
inline

◆ OnDestroy() [1/2]

void TestScript::OnDestroy ( Engine::Core & core)
inline

◆ OnDestroy() [2/2]

void TestScript::OnDestroy ( Engine::Core & core)
inline

◆ OnUpdate() [1/2]

void TestScript::OnUpdate ( Engine::Core & core)
inline

◆ OnUpdate() [2/2]

void TestScript::OnUpdate ( Engine::Core & core)
inline

◆ ScriptableEntity()


The documentation for this class was generated from the following files: