Engine²
Open-source game engine written in C++.
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CRenderInterface Concept Reference

#include <AUIContext.hpp>

Concept definition

template<typename T>
concept CRenderInterface = std::is_base_of_v<Rml::RenderInterface, T> && requires(Engine::Core &core) { T(core); }
The core is the place where all the data of the engine is stored. It contains the registry (entities)...
Definition Core.hpp:33
Definition AUIContext.hpp:18