Engine²
Open-source game engine written in C++.
Loading...
Searching...
No Matches
AmbientLight.hpp
Go to the documentation of this file.
1#pragma once
2
4#include <entt/core/hashed_string.hpp>
5#include <string_view>
6
8static inline constexpr std::string_view AMBIENT_LIGHT_BUFFER_NAME = "AMBIENT_LIGHT_BUFFER";
9static inline const entt::hashed_string AMBIENT_LIGHT_BUFFER_ID{AMBIENT_LIGHT_BUFFER_NAME.data(),
11static inline constexpr std::string_view AMBIENT_LIGHT_BIND_GROUP_NAME = "AMBIENT_LIGHT_BIND_GROUP";
12static inline const entt::hashed_string AMBIENT_LIGHT_BIND_GROUP_ID{AMBIENT_LIGHT_BIND_GROUP_NAME.data(),
14} // namespace DefaultPipeline::Utils
Definition AmbientLight.hpp:7
static constexpr std::string_view AMBIENT_LIGHT_BIND_GROUP_NAME
Definition AmbientLight.hpp:11
static const entt::hashed_string AMBIENT_LIGHT_BUFFER_ID
Definition AmbientLight.hpp:9
static constexpr std::string_view AMBIENT_LIGHT_BUFFER_NAME
Definition AmbientLight.hpp:8
static const entt::hashed_string AMBIENT_LIGHT_BIND_GROUP_ID
Definition AmbientLight.hpp:12