Engine²
Open-source game engine written in C++.
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RmluiUsage::Demo Namespace Reference

Functions

void EscapeKeySystem (Engine::Core &core)
void ConfigureWindowAndCamera (Engine::Core &core, uint32_t width, uint32_t height)
void ConfigureDefaultWindowAndCamera (Engine::Core &core)
void LoadDefaultFonts (Rmlui::Resource::UIContext &rmluiContext)
void RegisterHoverClick (Rmlui::Resource::UIContext &rmluiContext, const char *demoName)
void AttachHoverOverlay (Rmlui::Resource::UIContext &rmluiContext, const char *demoName)

Variables

constexpr uint32_t kDefaultWindowWidth = 1280
constexpr uint32_t kDefaultWindowHeight = 720

Function Documentation

◆ AttachHoverOverlay()

void RmluiUsage::Demo::AttachHoverOverlay ( Rmlui::Resource::UIContext & rmluiContext,
const char * demoName )
inline

◆ ConfigureDefaultWindowAndCamera()

void RmluiUsage::Demo::ConfigureDefaultWindowAndCamera ( Engine::Core & core)
inline

◆ ConfigureWindowAndCamera()

void RmluiUsage::Demo::ConfigureWindowAndCamera ( Engine::Core & core,
uint32_t width,
uint32_t height )
inline

◆ EscapeKeySystem()

void RmluiUsage::Demo::EscapeKeySystem ( Engine::Core & core)
inline

◆ LoadDefaultFonts()

void RmluiUsage::Demo::LoadDefaultFonts ( Rmlui::Resource::UIContext & rmluiContext)
inline

◆ RegisterHoverClick()

void RmluiUsage::Demo::RegisterHoverClick ( Rmlui::Resource::UIContext & rmluiContext,
const char * demoName )
inline

Variable Documentation

◆ kDefaultWindowHeight

uint32_t RmluiUsage::Demo::kDefaultWindowHeight = 720
inlineconstexpr

◆ kDefaultWindowWidth

uint32_t RmluiUsage::Demo::kDefaultWindowWidth = 1280
inlineconstexpr