Engine²
Open-source game engine written in C++.
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Sound::Resource Namespace Reference

Classes

class  SoundManager

Typedefs

using CustomDataCallback = std::function<void(ma_device *pDevice, void *pOutput, ma_uint32 frameCount)>

Typedef Documentation

◆ CustomDataCallback

using Sound::Resource::CustomDataCallback = std::function<void(ma_device *pDevice, void *pOutput, ma_uint32 frameCount)>