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Engine²
Open-source game engine written in C++.
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Classes | |
| class | SoundManager |
Typedefs | |
| using | CustomDataCallback = std::function<void(ma_device *pDevice, void *pOutput, ma_uint32 frameCount)> |
| using Sound::Resource::CustomDataCallback = std::function<void(ma_device *pDevice, void *pOutput, ma_uint32 frameCount)> |