Engine²
Open-source game engine written in C++.
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CharacterControllerExampleRuntime Struct Reference

Public Attributes

Engine::Entity player
bool jumpQueued = false

Member Data Documentation

◆ jumpQueued

bool CharacterControllerExampleRuntime::jumpQueued = false

◆ player

Engine::Entity CharacterControllerExampleRuntime::player

The documentation for this struct was generated from the following file:
  • examples/character_controller_usage/src/main.cpp