Engine²
Open-source game engine written in C++.
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CharacterControllerExampleRuntime Struct Reference
Public Attributes
Engine::Entity
player
bool
jumpQueued
= false
Member Data Documentation
◆
jumpQueued
bool CharacterControllerExampleRuntime::jumpQueued = false
◆
player
Engine::Entity
CharacterControllerExampleRuntime::player
The documentation for this struct was generated from the following file:
examples/character_controller_usage/src/
main.cpp
CharacterControllerExampleRuntime
Generated by
1.16.1