Engine²
Open-source game engine written in C++.
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DefaultPipeline::Resource::PointLightsBuffer::GPUPointLight Struct Reference

Public Attributes

std::array< float, 3 > position
float intensity
std::array< float, 3 > color
float radius
float falloff
std::array< float, 3 > _padding

Member Data Documentation

◆ _padding

std::array<float, 3> DefaultPipeline::Resource::PointLightsBuffer::GPUPointLight::_padding

◆ color

std::array<float, 3> DefaultPipeline::Resource::PointLightsBuffer::GPUPointLight::color

◆ falloff

float DefaultPipeline::Resource::PointLightsBuffer::GPUPointLight::falloff

◆ intensity

float DefaultPipeline::Resource::PointLightsBuffer::GPUPointLight::intensity

◆ position

std::array<float, 3> DefaultPipeline::Resource::PointLightsBuffer::GPUPointLight::position

◆ radius

float DefaultPipeline::Resource::PointLightsBuffer::GPUPointLight::radius

The documentation for this struct was generated from the following file: