◆ _padding
| std::array<float, 3> DefaultPipeline::Resource::PointLightsBuffer::GPUPointLight::_padding |
◆ color
| std::array<float, 3> DefaultPipeline::Resource::PointLightsBuffer::GPUPointLight::color |
◆ falloff
| float DefaultPipeline::Resource::PointLightsBuffer::GPUPointLight::falloff |
◆ intensity
| float DefaultPipeline::Resource::PointLightsBuffer::GPUPointLight::intensity |
◆ position
| std::array<float, 3> DefaultPipeline::Resource::PointLightsBuffer::GPUPointLight::position |
◆ radius
| float DefaultPipeline::Resource::PointLightsBuffer::GPUPointLight::radius |
The documentation for this struct was generated from the following file: