Engine²
Open-source game engine written in C++.
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Engine::EntityId Member List
This is the complete list of members for
Engine::EntityId
, including all inherited members.
AddComponent
(Engine::Core &core, TComponent &&component)
Engine::EntityId
inline
AddComponent
(Engine::Core &core, TArgs &&...args)
Engine::EntityId
inline
AddComponentIfNotExists
(Engine::Core &core, TArgs &&...args)
Engine::EntityId
inline
AddTemporaryComponent
(Engine::Core &core, TArgs &&...args)
Engine::EntityId
inline
EntityId
(ValueType v=NullValue())
Engine::EntityId
inline
EntityId
(Id id)
Engine::EntityId
inline
GetComponents
(Engine::Core &core)
Engine::EntityId
inline
GetComponents
(Engine::Core &core) const
Engine::EntityId
inline
HasComponents
(const Engine::Core &core) const
Engine::EntityId
inline
Id
(ValueType v=NullValue())
Engine::Id
inline
IsValid
(const Engine::Core &core) const
Engine::EntityId
inline
Null
()
Engine::EntityId
inline
static
NullValue
()
Engine::Id
inline
static
operator ValueType
() const
Engine::EntityId
inline
RemoveComponent
(Engine::Core &core)
Engine::EntityId
inline
RemoveTemporaryComponents
(Core &core)
Engine::EntityId
inline
static
temporaryComponent
Engine::EntityId
inline
private
static
TryGetComponent
(Engine::Core &core)
Engine::EntityId
inline
value
Engine::BasicId< Id, entt::id_type >
ValueType
typedef
Engine::EntityId
Generated by
1.16.1