Engine²
Open-source game engine written in C++.
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Engine::EntityId Member List

This is the complete list of members for Engine::EntityId, including all inherited members.

AddComponent(Engine::Core &core, TComponent &&component)Engine::EntityId
AddComponent(Engine::Core &core, TArgs &&...args)Engine::EntityId
AddComponentIfNotExists(Engine::Core &core, TArgs &&...args)Engine::EntityId
AddTemporaryComponent(Engine::Core &core, TArgs &&...args)Engine::EntityId
EntityId(ValueType value_=NullValue())Engine::EntityId
EntityId(Id id)Engine::EntityId
explicit(false) BasicId(entt::id_type value_Engine::BasicId< Id, entt::id_type >private
GetComponents(Engine::Core &core)Engine::EntityId
GetComponents(Engine::Core &core) constEngine::EntityId
HasComponents(const Engine::Core &core) constEngine::EntityId
Id(ValueType value_=NullValue())Engine::Id
IsNull(void) constEngine::BasicId< Id, entt::id_type >
IsValid(const Engine::Core &core) constEngine::EntityIdinline
Null()Engine::EntityIdstatic
NullValue(void)Engine::Idstatic
operator ValueType() constEngine::Id
RemoveComponent(Engine::Core &core)Engine::EntityId
RemoveTemporaryComponents(Core &core)Engine::EntityIdinlinestatic
TDerivedEngine::BasicId< Id, entt::id_type >private
temporaryComponentEngine::EntityIdinlineprivatestatic
TryGetComponent(Engine::Core &core)Engine::EntityId
valueEngine::BasicId< Id, entt::id_type >
ValueType typedefEngine::EntityId