Engine²
Open-source game engine written in C++.
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Engine::EntityId Member List
This is the complete list of members for
Engine::EntityId
, including all inherited members.
AddComponent
(Engine::Core &core, TComponent &&component)
Engine::EntityId
AddComponent
(Engine::Core &core, TArgs &&...args)
Engine::EntityId
AddComponentIfNotExists
(Engine::Core &core, TArgs &&...args)
Engine::EntityId
AddTemporaryComponent
(Engine::Core &core, TArgs &&...args)
Engine::EntityId
EntityId
(ValueType value_=NullValue())
Engine::EntityId
EntityId
(Id id)
Engine::EntityId
explicit
(false) BasicId(entt::id_type value_
Engine::BasicId< Id, entt::id_type >
private
GetComponents
(Engine::Core &core)
Engine::EntityId
GetComponents
(Engine::Core &core) const
Engine::EntityId
HasComponents
(const Engine::Core &core) const
Engine::EntityId
Id
(ValueType value_=NullValue())
Engine::Id
IsNull
(void) const
Engine::BasicId< Id, entt::id_type >
IsValid
(const Engine::Core &core) const
Engine::EntityId
inline
Null
()
Engine::EntityId
static
NullValue
(void)
Engine::Id
static
operator ValueType
() const
Engine::Id
RemoveComponent
(Engine::Core &core)
Engine::EntityId
RemoveTemporaryComponents
(Core &core)
Engine::EntityId
inline
static
TDerived
Engine::BasicId< Id, entt::id_type >
private
temporaryComponent
Engine::EntityId
inline
private
static
TryGetComponent
(Engine::Core &core)
Engine::EntityId
value
Engine::BasicId< Id, entt::id_type >
ValueType
typedef
Engine::EntityId
Generated by
1.16.1