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Engine²
Open-source game engine written in C++.
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#include <Texture.hpp>
Public Attributes | |
| wgpu::Buffer | buffer |
| Image | data |
| uint32_t | bytesPerRow |
| wgpu::TextureFormat | format |
| bool | done = false |
| wgpu::Buffer Graphic::Resource::CallbackData::buffer |
| uint32_t Graphic::Resource::CallbackData::bytesPerRow |
| Image Graphic::Resource::CallbackData::data |
| bool Graphic::Resource::CallbackData::done = false |
| wgpu::TextureFormat Graphic::Resource::CallbackData::format |