Engine²
Open-source game engine written in C++.
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Graphic::Resource::CallbackData Struct Reference

#include <Texture.hpp>

Public Attributes

wgpu::Buffer buffer
Image data
uint32_t bytesPerRow
wgpu::TextureFormat format
bool done = false

Member Data Documentation

◆ buffer

wgpu::Buffer Graphic::Resource::CallbackData::buffer

◆ bytesPerRow

uint32_t Graphic::Resource::CallbackData::bytesPerRow

◆ data

Image Graphic::Resource::CallbackData::data

◆ done

bool Graphic::Resource::CallbackData::done = false

◆ format

wgpu::TextureFormat Graphic::Resource::CallbackData::format

The documentation for this struct was generated from the following file: