#include <ARenderPass.hpp>
◆ ColorOutput()
| Graphic::Resource::ColorOutput::ColorOutput |
( |
std::string_view | textureId_ = {} | ) |
|
|
inlineexplicit |
◆ depthSlice
| uint32_t Graphic::Resource::ColorOutput::depthSlice = 0 |
◆ getClearColorCallback
| std::function<bool(Engine::Core &, glm::vec4 &)> Graphic::Resource::ColorOutput::getClearColorCallback |
Initial value:
return false;
}
The core is the place where all the data of the engine is stored. It contains the registry (entities)...
Definition Core.hpp:33
◆ storeOp
| wgpu::StoreOp Graphic::Resource::ColorOutput::storeOp = wgpu::StoreOp::Store |
◆ textureId
| entt::hashed_string Graphic::Resource::ColorOutput::textureId {} |
◆ textureResolveTargetName
| std::optional<std::string> Graphic::Resource::ColorOutput::textureResolveTargetName = std::nullopt |
The documentation for this struct was generated from the following file: