#include <ARenderPass.hpp>
◆ DepthOutput()
| Graphic::Resource::DepthOutput::DepthOutput |
( |
std::string_view | textureId_ = {} | ) |
|
|
inlineexplicit |
◆ depthTextureView
| std::optional<wgpu::TextureView> Graphic::Resource::DepthOutput::depthTextureView |
◆ getClearDepthCallback
| std::function<bool(Engine::Core &, float &)> Graphic::Resource::DepthOutput::getClearDepthCallback = [](Engine::Core &, float &) { return false; } |
◆ storeOp
| wgpu::StoreOp Graphic::Resource::DepthOutput::storeOp = wgpu::StoreOp::Store |
◆ textureId
| entt::hashed_string Graphic::Resource::DepthOutput::textureId {} |
The documentation for this struct was generated from the following file: