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Engine²
Open-source game engine written in C++.
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This is the complete list of members for Graphic::Resource::DeviceContext, including all inherited members.
| _descriptor | Graphic::Resource::DeviceContext | private |
| _device | Graphic::Resource::DeviceContext | private |
| DeviceContext(void)=default | Graphic::Resource::DeviceContext | |
| DeviceContext(DeviceContext &other)=delete | Graphic::Resource::DeviceContext | |
| DeviceContext(DeviceContext &&)=default | Graphic::Resource::DeviceContext | |
| GetDescriptor() | Graphic::Resource::DeviceContext | inline |
| GetDevice() | Graphic::Resource::DeviceContext | inline |
| GetDevice() const | Graphic::Resource::DeviceContext | inline |
| operator=(DeviceContext &other)=delete | Graphic::Resource::DeviceContext | |
| operator=(DeviceContext &&)=default | Graphic::Resource::DeviceContext | |
| Release() noexcept | Graphic::Resource::DeviceContext | inline |
| ~DeviceContext() | Graphic::Resource::DeviceContext | inline |