#include <NativeScriptingComponent.hpp>
Component used to allow native scripting for entities. Implementation is well explained and inspired from this Youtube video made by @TheCherno https://www.youtube.com/watch?v=iIUhg88MK5M&t=901s&pp=ygUbbmF0aXZlIHNjcmlwdGluZyB0aGUgY2hlcm5v
◆ Bind()
template<typename T>
| void NativeScripting::Component::NativeScripting::Bind |
( |
Engine::Core & | core | ) |
|
|
inline |
◆ DestroyInstance
| std::function<void()> NativeScripting::Component::NativeScripting::DestroyInstance |
◆ Instantiate
| std::function<void(Engine::Entity)> NativeScripting::Component::NativeScripting::Instantiate |
◆ OnCreate
◆ OnDestroy
◆ OnUpdate
◆ seInstance
The documentation for this struct was generated from the following file: