#include <Camera.hpp>
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| using | ID = entt::hashed_string |
◆ ID
◆ Update()
◆ UpdateAspectRatio()
| void Object::Component::Camera::UpdateAspectRatio |
( |
const glm::uvec2 & | textureSize | ) |
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inline |
◆ aspectRatio
| float Object::Component::Camera::aspectRatio = 1.f |
◆ farPlane
| float Object::Component::Camera::farPlane = 100.0f |
◆ fov
| float Object::Component::Camera::fov = glm::radians(70.0f) |
◆ inverseViewProjection
| glm::mat4 Object::Component::Camera::inverseViewProjection |
◆ nearPlane
| float Object::Component::Camera::nearPlane = 0.1f |
◆ projection
| glm::mat4 Object::Component::Camera::projection |
◆ up
| glm::vec3 Object::Component::Camera::up = glm::vec3(0.0f, 1.0f, 0.0f) |
◆ view
| glm::mat4 Object::Component::Camera::view |
◆ viewProjection
| glm::mat4 Object::Component::Camera::viewProjection |
The documentation for this struct was generated from the following file: