Engine²
Open-source game engine written in C++.
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Object::Component::PointLight Struct Reference

#include <PointLight.hpp>

Public Attributes

glm::vec3 color = glm::vec3(1.0f)
float intensity = 1.0f
float radius = 10.0f
float falloff = 1.0f

Member Data Documentation

◆ color

glm::vec3 Object::Component::PointLight::color = glm::vec3(1.0f)

◆ falloff

float Object::Component::PointLight::falloff = 1.0f

◆ intensity

float Object::Component::PointLight::intensity = 1.0f

◆ radius

float Object::Component::PointLight::radius = 10.0f

The documentation for this struct was generated from the following file: