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Engine²
Open-source game engine written in C++.
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#include <PointLight.hpp>
Public Attributes | |
| glm::vec3 | color = glm::vec3(1.0f) |
| float | intensity = 1.0f |
| float | radius = 10.0f |
| float | falloff = 1.0f |
| glm::vec3 Object::Component::PointLight::color = glm::vec3(1.0f) |
| float Object::Component::PointLight::falloff = 1.0f |
| float Object::Component::PointLight::intensity = 1.0f |
| float Object::Component::PointLight::radius = 10.0f |