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Engine²
Open-source game engine written in C++.
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Struct to hold parameters for creating a capsule. More...
#include <CreateShape.hpp>
Public Attributes | |
| float | radius = 0.5f |
| float | height = 1.0f |
| Radius of the capsule (default: 0.5). | |
| glm::vec3 | position = glm::vec3(0.0f) |
| Height of the cylindrical part (default: 1.0). | |
| glm::quat | rotation = glm::quat(1.0f, 0.0f, 0.0f, 0.0f) |
| Position in world space (default: origin). | |
| glm::vec3 | scale = glm::vec3(1.0f) |
| Rotation as quaternion (default: identity). | |
| uint32_t | segments = 32u |
| Scale factor (default: 1.0). | |
| uint32_t | heightSegments = 4u |
| Number of radial segments (default: 32). | |
Struct to hold parameters for creating a capsule.
| float Object::Helper::CreateCapsuleInfo::height = 1.0f |
Radius of the capsule (default: 0.5).
| uint32_t Object::Helper::CreateCapsuleInfo::heightSegments = 4u |
Number of radial segments (default: 32).
| glm::vec3 Object::Helper::CreateCapsuleInfo::position = glm::vec3(0.0f) |
Height of the cylindrical part (default: 1.0).
| float Object::Helper::CreateCapsuleInfo::radius = 0.5f |
| glm::quat Object::Helper::CreateCapsuleInfo::rotation = glm::quat(1.0f, 0.0f, 0.0f, 0.0f) |
Position in world space (default: origin).
| glm::vec3 Object::Helper::CreateCapsuleInfo::scale = glm::vec3(1.0f) |
Rotation as quaternion (default: identity).
| uint32_t Object::Helper::CreateCapsuleInfo::segments = 32u |
Scale factor (default: 1.0).