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Engine²
Open-source game engine written in C++.
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Struct to hold parameters for creating a jelly cube. More...
#include <CreateShape.hpp>
Public Attributes | |
| float | size = 1.0f |
| uint32_t | gridSize = 5u |
| Side length of the cube (default: 1.0). | |
| glm::vec3 | position = glm::vec3(0.0f) |
| Number of vertices per axis (default: 5). | |
| glm::quat | rotation = glm::quat(1.0f, 0.0f, 0.0f, 0.0f) |
| Position in world space (default: origin). | |
| glm::vec3 | scale = glm::vec3(1.0f) |
| Rotation as quaternion (default: identity). | |
Struct to hold parameters for creating a jelly cube.
| uint32_t Object::Helper::CreateJellyCubeInfo::gridSize = 5u |
Side length of the cube (default: 1.0).
| glm::vec3 Object::Helper::CreateJellyCubeInfo::position = glm::vec3(0.0f) |
Number of vertices per axis (default: 5).
| glm::quat Object::Helper::CreateJellyCubeInfo::rotation = glm::quat(1.0f, 0.0f, 0.0f, 0.0f) |
Position in world space (default: origin).
| glm::vec3 Object::Helper::CreateJellyCubeInfo::scale = glm::vec3(1.0f) |
Rotation as quaternion (default: identity).
| float Object::Helper::CreateJellyCubeInfo::size = 1.0f |