Engine²
Open-source game engine written in C++.
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Object::Helper::CreateJellyCubeInfo Struct Reference

Struct to hold parameters for creating a jelly cube. More...

#include <CreateShape.hpp>

Public Attributes

float size = 1.0f
uint32_t gridSize = 5u
 Side length of the cube (default: 1.0).
glm::vec3 position = glm::vec3(0.0f)
 Number of vertices per axis (default: 5).
glm::quat rotation = glm::quat(1.0f, 0.0f, 0.0f, 0.0f)
 Position in world space (default: origin).
glm::vec3 scale = glm::vec3(1.0f)
 Rotation as quaternion (default: identity).

Detailed Description

Struct to hold parameters for creating a jelly cube.

Member Data Documentation

◆ gridSize

uint32_t Object::Helper::CreateJellyCubeInfo::gridSize = 5u

Side length of the cube (default: 1.0).

◆ position

glm::vec3 Object::Helper::CreateJellyCubeInfo::position = glm::vec3(0.0f)

Number of vertices per axis (default: 5).

◆ rotation

glm::quat Object::Helper::CreateJellyCubeInfo::rotation = glm::quat(1.0f, 0.0f, 0.0f, 0.0f)

Position in world space (default: origin).

◆ scale

glm::vec3 Object::Helper::CreateJellyCubeInfo::scale = glm::vec3(1.0f)

Rotation as quaternion (default: identity).

◆ size

float Object::Helper::CreateJellyCubeInfo::size = 1.0f

The documentation for this struct was generated from the following file: