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Engine²
Open-source game engine written in C++.
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ResourceLoader structure is used to load a resource from another resource or from arguments. More...
Public Types | |
| using | result_type = std::shared_ptr<ResourceType> |
Public Member Functions | |
| template<typename... Args> | |
| result_type | operator() (Args &&...args) const |
ResourceLoader structure is used to load a resource from another resource or from arguments.
| using Object::Resource::ResourceManager< ResourceType >::ResourceLoader::result_type = std::shared_ptr<ResourceType> |
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inline |