◆ animation
| bool OverlayState::animation = false |
◆ animationDirty
| bool OverlayState::animationDirty = false |
◆ animationInitialized
| bool OverlayState::animationInitialized = false |
◆ animationLastFadeTime
| double OverlayState::animationLastFadeTime = 0.0 |
◆ demo
| bool OverlayState::demo = true |
◆ demoDirty
| bool OverlayState::demoDirty = false |
◆ transform
| bool OverlayState::transform = false |
◆ transformDirty
| bool OverlayState::transformDirty = false |
The documentation for this struct was generated from the following file: