Engine²
Open-source game engine written in C++.
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OverlayState Struct Reference

Public Attributes

bool demo = true
bool animation = false
bool transform = false
bool demoDirty = false
bool animationDirty = false
bool transformDirty = false
bool animationInitialized = false
double animationLastFadeTime = 0.0

Member Data Documentation

◆ animation

bool OverlayState::animation = false

◆ animationDirty

bool OverlayState::animationDirty = false

◆ animationInitialized

bool OverlayState::animationInitialized = false

◆ animationLastFadeTime

double OverlayState::animationLastFadeTime = 0.0

◆ demo

bool OverlayState::demo = true

◆ demoDirty

bool OverlayState::demoDirty = false

◆ transform

bool OverlayState::transform = false

◆ transformDirty

bool OverlayState::transformDirty = false

The documentation for this struct was generated from the following file: