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Engine²
Open-source game engine written in C++.
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This is the complete list of members for Physics::Component::DefaultCollider, including all inherited members.
| DefaultCollider()=default | Physics::Component::DefaultCollider | |
| DefaultCollider(const glm::vec3 &extents) | Physics::Component::DefaultCollider | inlineexplicit |
| DefaultCollider(const glm::vec3 &extents, const glm::vec3 &localOffset) | Physics::Component::DefaultCollider | inline |
| GetSize() const | Physics::Component::DefaultCollider | inline |
| halfExtents | Physics::Component::DefaultCollider | |
| offset | Physics::Component::DefaultCollider |